Why no getModelBound() in Node?

Node has "setModelBound()" and "updateModelBound()"

Why is there no corresponding "getModelBound?"

I want to determine the BoundingVolume of a Node.

Am I missing something?



there's a SceneElement.getWorldBound() (SceneElement -> Spatial -> Node)

in Node, setModelBound is a helper method for setting the bounding type of an entire portion of a scene graph.  Node though does not store a model bound (aka local bound) only a world bound (or in other words, a bounding that encompasses the boundings of its children.)