@mifth said:
About FakeParticleBlow... Possibly there will be a solution:
http://hub.jmonkeyengine.org/groups/graphics/forum/topic/blending-issue-with-a-palm/
http://hub.jmonkeyengine.org/groups/free-announcements/forum/topic/ships-with-cannons/?topic_page=1&num=15
http://hub.jmonkeyengine.org/groups/free-announcements/forum/topic/ships-with-cannons-1/
http://hub.jmonkeyengine.org/groups/general-2/forum/topic/overuse-blendmode-alpha/
Thank you. This will be one of the next steps.
I am still fighting with the collisions. Basically i wanted to use:
[java]
rootNode.collideWith(spatial,results);
[/java]
but this gives me a UnsupportedCollisionException:
[java]
com.jme3.collision.UnsupportedCollisionException
at com.jme3.collision.bih.BIHTree.collideWith(BIHTree.java:459)
at com.jme3.scene.Mesh.collideWith(Mesh.java:858)
at com.jme3.scene.Geometry.collideWith(Geometry.java:444)
at com.jme3.scene.Node.collideWith(Node.java:494)
at AirStrike.Controllers.zeppelinControl.controlUpdate(zeppelinControl.java:35)
at com.jme3.scene.control.AbstractControl.update(AbstractControl.java:90)
at com.jme3.scene.Spatial.runControlUpdate(Spatial.java:553)
at com.jme3.scene.Spatial.updateLogicalState(Spatial.java:671)
at com.jme3.scene.Node.updateLogicalState(Node.java:147)
at com.jme3.scene.Node.updateLogicalState(Node.java:154)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:259)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
at java.lang.Thread.run(Thread.java:722)
[/java]
It seems that i cannot check a collision with a spatial. The question is how do i generate a from the model?
Is there a list of the collidable's ?