[WIP] BasicSSAO – Added optional smoothing

@mifth said:
ahhh... i seee. Thanks, i fixed in my code it too!

Whooooo!!!!!!!!!!!!!!! COOOL FILTER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


I'm completely out of it atm... do I need to fix something? Or? lol
@t0neg0d said:
I'm completely out of it atm... do I need to fix something? Or? lol


everything is ok.
Your Shaders: http://code.google.com/p/jme-glsl-shaders/source/browse/#hg%2Fassets%2FFilters%2FBasicSSAO
Your MatDef: http://code.google.com/p/jme-glsl-shaders/source/browse/#hg%2Fassets%2FMatDefs%2FFilters%2FBasicSSAO
Your example: http://code.google.com/p/jme-glsl-shaders/source/browse/#hg%2Fsrc%2Fcom%2Ffilter%2Fbasicssao

You are contributor in the shaderBlow. You can make any changes there.
I'll move shaderBlow to official JME Contribution repository soon... svn will be more comfortable for you i think. :)
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@t0neg0d , should i add to your filter this thing?



[java]

@Override

public boolean requiresSceneAsTexture() { // This is important!

return true;

}

[/java]



Thanks.

@mifth said:
@t0neg0d , should i add to your filter this thing?

[java]
@Override
public boolean requiresSceneAsTexture() { // This is important!
return true;
}
[/java]

Thanks.


No need to... this is specifically for editing the rendered scene as a texture.
1 Like