WIP Hex Engine – AI Update Video

Another week down, and another video… This time it’s all about the work done on the character and AI systems, here is 10 minutes of setting up some basic AI for a level.



http://www.youtube.com/watch?v=oiYdMiM_B10&hd=1



And a few select screen grabs from the video...

Paths:



Spawn multiple character:



'Defence networks':



Attacking:



Expansion



Caves:



Misc:



Sneak attack:


Overview:
6 Likes

I have an impulse to eat the level oO Looks gorgeous.

[quick update]



First 1080p video: Water Test… achieved by making minimal modifcations to Lighting.vert (this is a perfect SI candidate, shhh) …



http://www.youtube.com/watch?v=kHVfiuaIQ4Y&hd=1



Nothing at all revolutionary here, only took couple of hours, would make a good Introduction to Vertex Shaders type project:
1) Take a super simple Sine over time displacement equation;
2) Apply displacement to the y position of each vertex
3) In this case, since the water is not a separate mesh (optimizations), use the Size buffer as a flag to mask the effect onto only the water tile vertices;
4) Optional extra: give PreShadow.vert the same treatment so shadows are correctly calculated;
5) Sit back and enjoy a very basic vertex shader tweak.
7 Likes

[quicker update]



toyed around with some some new tile types & rebuild the animation system - new anims are very sloppy but will do to job for now…



http://www.youtube.com/watch?v=mUOldKaGgmE


(1080p ftw)



… and I made a giant floating Oreo :slight_smile:





(… if you find the video is a bit dark, turn the brightness of your monitor up… let’s not make it my problem :wink: )

6 Likes
@thetoucher said:
[quicker update]
(... if you find the video is a bit dark, turn the brightness of your monitor up... let's not make it my problem ;) )

LOL

your updates look amazing, very unique and cool design!

Best luck with your progress!

@caesar cheers man

+1 for the oreo :smiley:

This looks absolutely amazing!