@half, cool.
Yeah the physics will often behave differently to what you might expect, I found in the past I had to store the time of the last collision, and if another collision occurs too soon, ignore it… it’s not perfect but is a quick fix.
@thetoucher said:
@half, cool.
Yeah the physics will often behave differently to what you might expect, I found in the past I had to store the time of the last collision, and if another collision occurs too soon, ignore it... it's not perfect but is a quick fix.
Yeah thanks! I thought too that some sort of timer would have to do the trick. That or a counter, but the counter gotta have some sort of reset feature.
Hello all,
I’ve been loaded with work from university
That said I havent been able to code one single like in weeks… Since I have a deliverable on 3rd January I’ll try to finish it asap and have at least 1 day to code for the game.
At least try to have a finished version to play something…
regards,
Marco
Good luck!