I like it. However, one small glitch I found was that, sometimes, the player becomes partially white, while the other part remains black. This is rather frequent and should be looked into.
Regarding movement, I think it is a bad idea that down is always down. What I mean is that it is more convenient that up is forward, down is backward, and left and right strafe. This is seen in many FPS or top-down shooters, and if I were you, I wouldn’t change it. This makes it rather unnatural for players.
The “glitch” exists because the player is a test model to see if everything with the walk and viewdirection works :), i will ake other models! ( the current was made in like a minute only for dev)
Hmm, i don’t get what you mean… should i rotate the cam everytime i shoot ?
For movement, the player should walk towards the direction he is facing when the up key is pressed. For example, if the player is facing ‘East’, when the up key is pressed, the player moves towards ‘East’. When the down key is pressed, the player reverses. This is much more common in games, and more convenient. As it is currently, down means ‘South’, up means ‘North’, right means ‘East’ and left means ‘West’. The direction is there just to shoot.
EDIT: Will post FPS etc… tomorrow. Please send me a message as a reminder.
hey @kernproblem that demo is feeling really good, I had no issues running it Win8 64 nVidia 470.
I have to dissagree with @memonick (who I feel is an increasable hansom and and all round loveable competition judge ), I like the moment, I have played many top down shooters like this and much prefer the control this gives you, it fits the “twin stick shooter” style, and translates very well for controllers… so why not offer both and let the player choose ?
… and I think what mem is saying, is he would like it so when you press up, the player moves towards the cursor ( the direction you will fire ), rather that up on the screen.
Yeah, I also like this kind of control for controllers especially. Many of the top-down “zombie slaying” etc. games use this. This way you can shoot and walk in separate directions.
By moving towards the direction you are looking at, you also offer 360 movement. If you want to implement a “move in one direction, look in another” type of movement system, make sure you play the games erlend suggested to get a good feel. Good luck, and thanks @thetoucher ^^
I like the first idea. It is very original and creative, and opens up a lot of ideas to explore.
FPS : Constant 71
Please, make sure that the resolution will be adjustable and/or the game can start in full screen mode. In windowed mode, I couldn’t see the whole screen at 1024X768.
I liked the way the top-left camera shifts to the grenade. It creates a very nice effect. Also, thanks for the reminder.
It breaks down some fundamental UI concepts and will really help you understand how and why different UI styles do and don’t work, and why and where to use them.