@joliver82 I will use the Geometry shader only approach for prototyping, but was mirroring your example for AIDE users.
As far as the @Pavl_G comment, he is correct, though I’d hesitate to call anyone dumb! People have reasons for doing things outside of the norm for specific unknown, not-shared reasons. AIDE is great for prototyping and proof of concept, and though it has (and is still) indeed being used for production code, I don’t use it for that myself. Suffice it to say, in my current situation, I cannot program on my programming machine until the grandkids are a bit older! Until then, I program in AIDE, then migrate the project to Android Studio on the weekend for final and incremental compiles.
In the meantime, that change would be greatly appreciated. I’ll not try it myself until I understand graphics a whole lot better!
Thanks…