my problem is terrain changing color to bright green when light probe is generated and ONLY when texture painting was done. (third video is issue)
in HALF of videos time is generating light probe
No texture painting done, light probe WAS loaded(ok) (here is use alphamap green for one texture):
Texture painting done, no light probe loaded (ok) (here is use alphamap black for no texture):
Texture painting done, light probe WAS loaded (issue) (here is use alphamap black for no texture):
the only changes between videos was alphamap / loading probe / doing texture change.
Even when i use black alphamap and one time paint all map, then light probe issue appear too.
(any texture paint lead to problem)
to do texture change im using SDK files (with removed sdk related code, just to use in game):
as see in third video, light probe generate proper texture, after second generation texture also have green ground
Please help, thanks