Creating a world server for server connection options with simethereal clients.
I have the basics for the server done for receiving packets but would like to understand the best way to integrate it with SimEthereal.
My first instinct is to just keep the world server dumb a let it only receive packets.
I am not sure as how to implement this on the SimEthereal server though.
Since SimEthereal already uses UDP, it seems that I should add a new system to the game server where all it does is send a packet every 30 seconds to the world server. Looking at SimEthereal, I see how it flags a method as reliable.
This requires a client be logged in and all of the rmi stuff which seems overkill.
Whats the best, secure approach to design of this?