Yeah, well lets stay with the open source stuff, it also runs on linux and mac
I have created a Java wrapper around PrimeSense/OpenNIās kinect driver for windows:
http://sourceforge.net/projects/jkinect/
Installation is very easy, i have checked this on windows 7 64 bit with jdk 6 32 bit.
go download it and have fun!
this facebook page is for this tool: facebook.com/EngineerArinG
follow me on twitter for new releases: @EngineerArinG
Cool. No OSX/Linux tho?
Not yet, but i will support them soon.
Is there any tutorial using kinect in jmonkey ? I found tutorial just in visual studio., but I want make game using jmonkey,
Hi there! It looks youāve missed my topic a few weeks ago http://hub.jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/kinect-game-template-a-christimas-gift-for-the-monkeys/. The Kinect game template has an example. At moment Iām working on the gesture recognitions, and it recognizes the stardart nite gestures, but Iām get inspiration so I can implement some nice gestures, like in FAAST. Iāve created a motion capture control too, but itās still wip, doesnāt work yet. Let me know if itās missing something you need.
EDIT: Also, youāll have to have knowledge in OpenNI and NITE, thereās a book called Killer Programming in Java, and youāll need to read the Kinect section.
EDIT 2: Oh, few weeks ago no, it was on christimas :D.
@glaucomardano said:
Hi there! It looks you've missed my topic a few weeks ago http://hub.jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/kinect-game-template-a-christimas-gift-for-the-monkeys/. The Kinect game template has an example. At moment I'm working on the gesture recognitions, and it recognizes the stardart nite gestures, but I'm get inspiration so I can implement some nice gestures, like in FAAST. I've created a motion capture control too, but it's still wip, doesn't work yet. Let me know if it's missing something you need.
EDIT: Also, you'll have to have knowledge in OpenNI and NITE, there's a book called Killer Programming in Java, and you'll need to read the Kinect session.
Ok, thx a lot, yeah I miss it,,
good work,keep going.!!
I'll try to make sinbad3d in jmonkey like ogre3D Sinbad example using Kinect like this,
btw is there anyone who have done this?
Hi glaucomardano, i have tried your project kinect template,and I have made a little change in there to make it go smooth , letās check it out
change in that point
public void onPointUpdateEvent(String name, HandEvent evt, float fps) {
super.onPointUpdateEvent(name, evt, fps);
Point3D pos = null; // I am not use it
try {
pos = depthGen.convertRealWorldToProjective(evt.getHand().getPosition()); // I am not use it
//
boxNode.setLocalTranslation(evt.getHand().getPosition().getX()*0.005f,evt.getHand().getPosition().getY()*0.005f,0 ); //change to it
info.setText(String.valueOf(evt.getHand().getPosition().getX()*0.005f)); // can add y coordinat by yourself, I just show x coordinat
} catch (StatusException ex) {
logger.log(Level.SEVERE, āError while updating point.ā, ex);
}
}
Wow. Thanks. Iāll go check it out as soon ^^. I think iāll be uploading my modified jme version and the kinect template project too in dropbox.