Mesh simplification can be a complex process. IMHO it should be done on blender side or via a xbuf processor. A goal of xbuf is to allow creation of an asset pipeline (batch or realtime) . “Mesh simplification” could be a stage of the pipeline.
Mesh simplification can be a complex process. IMHO it should be done on blender side or via a xbuf processor. A goal of xbuf is to allow creation of an asset pipeline (batch or realtime) . “Mesh simplification” could be a stage of the pipeline.