Actually you hit upon my misunderstanding i think - the hull collision mesh, attached to its rigidbodycontrol stays in the world physics space. The avatar and its rigidbodycontrol/collisionmesh get moved to the ship’s physics space.
Am i right in saying collisions only occur between objects in the same physics space?
If that is the case, then do i simply need to move the ship to its own physics space as well as the avatar? I have tried that and collisions do continue to work when I do. However the avatar still does not ‘move along’ with the ship when it moves.
IMHO I dont quite think this is the right solution as for example if i wanted the inside of the ship to have earth gravity; that gravity would be applied to the actual ship as well as the player inside it if they share the same physics space.
I think that example you mention would be most helpful. You do that and I promise to make another donation the same as last It would be well worth it to me
Thanks
Dave