I’ve seen quite some people here say that they don’t use PBR since they don’t know how to. And they are partially correct, since the documentation about how to use it isn’t quite there unless you don’t mind reading the source code or Nehon’s (very well written, but quite technical) articles.
So I’m starting a YouTube tutorial series that is supposed to explain how to use it, without getting too technical. Intended for people who know how Lighting.j3md works and would like to upgrade to PBR, but don’t really care what’s under the hood.
Laziness > right click on a node > add spatial > primitives > sphere
I do have intentions to use actual models in the next part(s) now that the fundamentals are established.
That is already addressed in the pinned comment since youtube doesn’t provide a proper way to just stick some text over the video anymore sadly and I really didn’t want to redo everything