Zay-ES getEntities question

Interesting I didn’t know we could nest physicsspaces. I am simply using the one provided by BulletAppState. I don’t need any nest physics at the moment though. However, say I did in the future would I have to change a lot of code? If so I would like to start that now. Before I get too far into my physics system

Partly,

basically you just define some rigidbody as the source for your other physicspace,
meaning that whenever you need the position you basically transform location/rotation to the parent coordinate system, kinda similar to how the scenegraph does local to parent for spatials

Ahh okay that makes sense. Not to difficult then. Thanks a lot