Zelda graphics breakdown

@erlend_sh found a cool breakdown of some graphic-related observations in the zelda engine:

http://www.polycount.com/forum/showthread.php?t=104415



This is the kind of stuff that I do with all games I play… “How could this be done? How could this be done in jME3?” :wink:

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oh sweet, thanks for sharing this

Very nice share - I really like having these sorts of things for reference, especially when they show sometimes the pros aren’t doing as much as you think.