@erlend_sh found a cool breakdown of some graphic-related observations in the zelda engine:
http://www.polycount.com/forum/showthread.php?t=104415
This is the kind of stuff that I do with all games I play… “How could this be done? How could this be done in jME3?”
3 Likes
oh sweet, thanks for sharing this
Very nice share - I really like having these sorts of things for reference, especially when they show sometimes the pros aren’t doing as much as you think.