Dave

Dave

Hi there, I’m a 24 year old in Northern California, I studied physics for 3 years before leaving academia and pursuing game design.

I am currently developing a single-player medieval/fantasy RPG. The game started out as essentially a text-based dungeon crawler but never reached completion; although all of the game mechanics are working as intended, I stopped progress before populating the entirety of the game with quests/npcs. While creating the initial game I was gauging interest in my perspective audience and there was not too much hype being generated (after all, it’s a text-based game in 2018/19), and I had felt that I had firmly cemented the core of what I wanted my game to be. With these two things in mind I decided to approach the game from a more modern 3d perspective. I will continue work on the text-based iteration of the game as a passion project for the next few years or until I deem it good enough to release, but I have no extrinsic drive for completion and am quite content with letting it stew a while.

Moving on…I started developing my own OpenGL/LWJGL based game engine and quickly came to realize the limitations based off the amount of time being dedicated towards mundane tasks like creating methods to read specific model files or developing my own physics library. This wasn’t a waste of time at all however as I learned a lot of really cool things and developed a platform for learning how pre-built game engines work. It also introduced me to the concept of shaders and the basics of GLSL, although I’m still learning how to implement it in the JME framework.

Fast forward to June 2018 and I started learning about game development through JME and I am having a great time. Progress on the game is going quite well. Glad to have found this community, if you want to talk send a PM :slight_smile: