[devlog] jme3 as blender renderer

A Quick update :

  • I’m working on animation (slow progress), I’m not happy with the current work (I’ll change it later)
  • today I rewrote all the java8 code of pgex and remote editor (the jme side) in Xtend, so it generates java 1.7 code and I continue to have syntax sugar on lambda,… => pgex and animation stuff will be usable with java 1.7 (android,…). But the javaFX stuff will only run on jvm 1.8.

Imgur

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