4 odd months later, and the Blendswap Arcade is concluded. To give me a deserved beating for my absence, please refer to my apology. In the end, Rickard @rickard swooped in as the 2nd judge together with Nicholas @memonick, and we had ourselves a final verdict. Which is…
1st Place – Hostage
An ideal contest submission – doesn’t do a lot, but it is is polished and, most importantly, enjoyable. Contains some interesting mechanics and props which really spice the game up.
Simple and surprisingly addictive. Could have benefited from another fail state, too many misses, to make it more difficult. Suggestions: Drop the voice on hit miss, replace with a sound effect. Have the hostage/civilian switch places.
2nd Place – Exterminator
Interesting game which could be extremely enjoyable on a smartphone or tablet. The game is rather challenging and frustrating, yet it could have used some more polishing when in the graphics.
Simple concept, well executed. Well defined game states and boundaries. As frustrating as ‘whack-a-mole’ (in a good way).
3rd Place – Marbleway
Fun, challenging and tedious, Marbleway makes perfect use of the theme and is solid all around. The only areas it lacked in are the camera movement and the physics, which sees undesired consequences, such as the marble getting caught beneath seats.
Classic gameplay. Camera somewhat annoying. The game would benefit more from open levels (no walls in the way for camera).
All of the games made for the contest are freely available here:
The Blendswap Arcade contest definitely had its share of flaws in both planning and execution, which I take full responsibility for. But in concept, I think it works exceedingly well (yeah I know that’s also what they say about communism, but this is different, read on).
The games speak for themselves. There were some concerns that 10 games using the same asset could easily result in 10 near identical game experiences, but in retrospect this concern was unwarranted. Game design muscles were amply flexed that week. Indies, I applaud you.
If someone else from the community ever wants to do another contest, re-using this concept or doing something new, please get in touch; I’m not gonna be in the driver’s seat, but I can help.
If I’m not mistaken, Rickard is eager to do a contest of his own to celebrate the release of his kick-ass “jMonkeyEngine 3.0 Cookbook”. Keep an eye out!