Does anyone have a mesh-editing library for JME3? For years I’ve contemplated writing one, but there’s not much point in “reinventing the wheel”.

I envision such a library would include routines to:

- subdivide edges/triangles
- merge meshes into one
- convert a mesh from one mode to a different mode
- calculate vertex normals for a smooth mesh
- calculate triangle normals for a faceted mesh
- simplify a mesh by decimation
- merge duplicate vertices/edges/triangles (for various definitions of “duplicate”)
- delete vertices/edges/triangles
- reverse normals
- transform mesh positions
- identify disconnected vertices/edges/triangles