2 bugs with j3m material (Solved)

I haven’t had time to download any code as I’ve had my own things to deal with this past week.



To reconfirm that I understand what the problem is… when you set TimeSpeed using material.setFloat() on a material based on MaterialDef FakeParticleBlow it works but when you set TimeSpeed in a .j3m file based on that same matdef then it doesn’t?



Is it possible to paste the setup where you do it manually in code for comparison to the above?



This is really starting to get out of any areas I’ve played with before since I don’t use .j3m’s yet… but it will be useful information just the same. And tying up the exact issue will help anyone else that comes along and just jumps to the end.

Guys, sorry for that topic. Those issues was my mistakes.

About textures, I did not switched REPEAT checkbox on, so I was a stupid man. SORRRY PLEASE!!!