About the graphics category
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0
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1532
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January 12, 2015
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Jme3-examples: TestTessellationShader failed
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9
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86
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May 27, 2025
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PBRLighting reported an error when using UseInstancing
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3
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42
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May 21, 2025
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Specular/Glossiness PBR Material Blurs When Normal Map Is Added
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0
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35
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May 20, 2025
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Are texture coordinates required by meshes?
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3
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39
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May 10, 2025
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Warning from Material.checkTextureParamColorSpace()
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9
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420
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May 4, 2025
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Question about Scene graph is not properly updated for rendering error with multiple ViewPort
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3
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52
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April 7, 2025
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Different fix for IndexOutOfBounds exception in BatchNode
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5
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56
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March 30, 2025
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Line width not working on Linux
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16
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103
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March 29, 2025
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Issue calling Armature.saveBindPose()
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6
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174
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March 24, 2025
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Osx 15.2
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7
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152
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March 21, 2025
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Vertex Shader with dynamic material parameter
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6
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43
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March 18, 2025
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LWJGL version3 drops my apps performance
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3
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63
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March 6, 2025
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Solved - SkinningControl weird behaviour
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6
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71
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February 17, 2025
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Integrating Skija/Skia renderer with JME
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4
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138
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January 19, 2025
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[SOLVED]: PBR not properly rendered:[don't forget to gen tangents for your Mesh]
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10
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57
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January 12, 2025
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[SOLVED] Application.restart() with LWJGL v3
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28
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176
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January 5, 2025
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Imported model keeps dark
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23
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97
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January 1, 2025
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Transparency in overlapping and colliding sprites
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4
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53
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December 29, 2024
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How to Triangulate a Concave Mesh Surface Without Explicit Constraints?
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10
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127
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December 23, 2024
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Black Screen with 3.7.0-stable
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4
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47
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December 12, 2024
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[SOLVED] Shader imageLoad always returns black
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6
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61
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November 25, 2024
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[SOLVED] FilterPostProcessor and multiple ViewPorts
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5
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82
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November 9, 2024
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How can I make the material edges smoother on a PBR terrain?
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5
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78
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November 4, 2024
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Multiple BloomFilters affecting different objects with different blur scales
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10
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109
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October 16, 2024
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Fake fullscreen mode on JME3 wo Swing
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1
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52
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October 9, 2024
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[SOLVED] Why am I getting an exception when using TerrainLighting.j3md?
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2
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39
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September 17, 2024
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[SOLVED] Simple Question, Can I start app in vertical resolution?
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3
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38
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September 11, 2024
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[SOLVED] Renderer.clearBuffers clears only corner of depth target
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4
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38
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August 20, 2024
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Too many vertex shader default uniform block components?
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14
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115
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August 19, 2024
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