About the graphics category
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0
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1532
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January 12, 2015
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Issue calling Armature.saveBindPose()
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6
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153
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March 24, 2025
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Osx 15.2
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7
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142
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March 21, 2025
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Vertex Shader with dynamic material parameter
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6
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41
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March 18, 2025
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LWJGL version3 drops my apps performance
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3
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57
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March 6, 2025
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Solved - SkinningControl weird behaviour
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6
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68
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February 17, 2025
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Integrating Skija/Skia renderer with JME
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4
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127
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January 19, 2025
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[SOLVED]: PBR not properly rendered:[don't forget to gen tangents for your Mesh]
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10
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53
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January 12, 2025
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[SOLVED] Application.restart() with LWJGL v3
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28
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149
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January 5, 2025
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Imported model keeps dark
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23
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93
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January 1, 2025
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Transparency in overlapping and colliding sprites
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4
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52
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December 29, 2024
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How to Triangulate a Concave Mesh Surface Without Explicit Constraints?
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10
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118
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December 23, 2024
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Black Screen with 3.7.0-stable
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4
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45
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December 12, 2024
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[SOLVED] Shader imageLoad always returns black
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6
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59
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November 25, 2024
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[SOLVED] FilterPostProcessor and multiple ViewPorts
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5
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81
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November 9, 2024
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How can I make the material edges smoother on a PBR terrain?
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5
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78
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November 4, 2024
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Multiple BloomFilters affecting different objects with different blur scales
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10
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107
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October 16, 2024
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Fake fullscreen mode on JME3 wo Swing
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1
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52
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October 9, 2024
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[SOLVED] Why am I getting an exception when using TerrainLighting.j3md?
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2
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39
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September 17, 2024
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[SOLVED] Simple Question, Can I start app in vertical resolution?
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3
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36
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September 11, 2024
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[SOLVED] Renderer.clearBuffers clears only corner of depth target
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4
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38
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August 20, 2024
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Too many vertex shader default uniform block components?
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14
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104
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August 19, 2024
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Simple 2D shader
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12
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125
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August 18, 2024
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Water rendering using Sine waves and GLSL shaders
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4
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515
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July 6, 2024
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Voxel Grid Occlusion Culling Help
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1
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246
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July 1, 2024
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ShaderBlowEx "fixes"
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0
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170
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June 28, 2024
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Screenshot basics
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4
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148
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June 18, 2024
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PixelationFilter on GuiViewPort
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2
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267
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May 9, 2024
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Render geometry behind everything else
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21
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422
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April 30, 2024
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JMonkey Detect the Wrong OpenGl Version
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29
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580
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April 21, 2024
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