About the Troubleshooting category
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0
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1654
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January 12, 2015
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SDK 3.8 Error. Empty Scene
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4
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47
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May 30, 2025
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Poor performance with fragment discarding
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1
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28
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May 29, 2025
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Jme3-examples: TestTessellationShader failed
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9
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89
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May 27, 2025
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PBRLighting reported an error when using UseInstancing
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3
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43
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May 21, 2025
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Input Keys
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8
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62
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May 20, 2025
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Specular/Glossiness PBR Material Blurs When Normal Map Is Added
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0
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36
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May 20, 2025
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[SOLVED] Problems with imgui
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2
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107
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May 12, 2025
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Are texture coordinates required by meshes?
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3
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39
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May 10, 2025
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From Animation to skinned ragdoll
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8
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114
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May 8, 2025
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Problem with Gradle (-Projects) when changing to SDK 3.8.0
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1
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41
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May 7, 2025
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Warning from Material.checkTextureParamColorSpace()
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9
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420
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May 4, 2025
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Can not open any OpenGL window in SDK
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7
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116
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April 26, 2025
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Shadows on Newer Android Devices
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0
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45
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April 20, 2025
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How to Save Scene in SDK
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3
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37
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April 18, 2025
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Should I create texture atlases for HUD elements or JME3 makes it "behind the loading process"?
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3
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50
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April 15, 2025
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OpenGl context not started!
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28
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1743
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April 15, 2025
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Requesting Help Troubleshooting PBRTerrain Bug
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61
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505
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April 15, 2025
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Question about Scene graph is not properly updated for rendering error with multiple ViewPort
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3
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52
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April 7, 2025
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Unable to call JME application in Swing
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19
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259
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April 6, 2025
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Different fix for IndexOutOfBounds exception in BatchNode
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5
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56
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March 30, 2025
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GImpactCollisionShape causing strange bouncing behavior
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12
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56
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March 30, 2025
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Line width not working on Linux
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16
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103
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March 29, 2025
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How to manually uninstall SDK?
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2
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56
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March 29, 2025
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Issue calling Armature.saveBindPose()
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6
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174
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March 24, 2025
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MonkeyWrench/Assimp Error Loading GLTF Models
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3
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57
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March 23, 2025
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Osx 15.2
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7
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152
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March 21, 2025
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Vertex Shader with dynamic material parameter
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6
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43
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March 18, 2025
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TextureArray not exporting WrapMode
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10
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101
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March 12, 2025
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EffectTrack and AudioTrack editing in the SDK
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23
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3948
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August 23, 2012
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