Hi All,
I have been recoding a game I released in 2002 originally using Directx and now using JME3. I just added shadows using the code here: Light and Shadow :: jMonkeyEngine Docs
It works great on the PC. (WHOO HOO!) I also have a really cheap $50 Android tablet where the shadows work too (Although it renders too slow to be useable). Next I tried a Samsung Tablet 9 which has a much higher frame rate but the shadows do not render at all.
I searched around the forums and found these links..
Failed to link lighting shaders on Android - #4 by jayfella
and
Shadows and post processor filters issues and proposals
But neither of them has a solution. I have tried setting texture.setShadowCompareMode(ShadowCompareMode.GreaterOrEqual); with all the compare modes but none of them work on the Samsung (although all of them work on the PC). Is there anything that can be done to get shadows working reliably across all android devices?
1 Like