2023-09-15 - Live Stream - Texture Tiling

Join me at 9PM GMT-4 as I demonstrate various ways I used to make tileable textures and how spheres are different than cubes.

Going to be trying to texture a pumpkin using the new sphere shapes.

https://youtube.com/live/_EDtqR9lUEM?feature=share

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Got almost all the way there:
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Added stems… had to see what they would look like in game:

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I’ll be tweaking the colors and the bump maps of the stems later. This will work for now.

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How many vertices/triangles in those sphere shapes?

Each side is made of 2x2 quads projected out to sphere coordinates. So not many.

8 triangles per side x 6 ‘faces’, 48 triangles. For the code that generates them, I can up the splits but this level of detail matches with the cylinders and I will have half spheres and stuff that I want to cap the cylinders. I looked at the higher resolution pumpkins (because nothing stops me from making the pumpkins have more splits than other spheres) but I kind of think the lower resolution fits today’s aesthetics a little better.

Post-alpha there will be a beautification pass I make where I pull in some PBR code, add some LOD, etc… then I might have higher res cylinders and spheres when close.

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