Join me at 9PM GMT-4 as I demonstrate various ways I used to make tileable textures and how spheres are different than cubes.
Going to be trying to texture a pumpkin using the new sphere shapes.
https://youtube.com/live/_EDtqR9lUEM?feature=share
Join me at 9PM GMT-4 as I demonstrate various ways I used to make tileable textures and how spheres are different than cubes.
Going to be trying to texture a pumpkin using the new sphere shapes.
https://youtube.com/live/_EDtqR9lUEM?feature=share
Got almost all the way there:
Added stems… had to see what they would look like in game:
I’ll be tweaking the colors and the bump maps of the stems later. This will work for now.
How many vertices/triangles in those sphere shapes?
Each side is made of 2x2 quads projected out to sphere coordinates. So not many.
8 triangles per side x 6 ‘faces’, 48 triangles. For the code that generates them, I can up the splits but this level of detail matches with the cylinders and I will have half spheres and stuff that I want to cap the cylinders. I looked at the higher resolution pumpkins (because nothing stops me from making the pumpkins have more splits than other spheres) but I kind of think the lower resolution fits today’s aesthetics a little better.
Post-alpha there will be a beautification pass I make where I pull in some PBR code, add some LOD, etc… then I might have higher res cylinders and spheres when close.