2D platform game (DEMO)

Hello community, I have finished a mini 2D platform game. Not a big deal… it works on Windows, Linux and MacOS (I guess I didn’t test it ;)… ).

[ LINK - PixelLinePlatformer]

The resources are from Kenney, which offers assets for free.

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Looks very good. Well done on your efforts.
If I may ask, how did you implements the tiling system?
Did you create your own framework or used something from the community?

Also, did you created the tile spatials in 3d space or in the GUI node?

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Hello @ndebruyn regarding your questions:

  • how did you implements the tiling system?

If it refers to the world map, it uses a parent Node where Geometries are added that go through intermediaries to create them with the necessary characteristics.

  • Did you create your own framework or used something from the community?

In general, use the libraries provided by the community.

For the 2D Sprites, there was Galago2D (thanks for creating it :+1:) but it fell short, I expanded it to make things a bit easier for myself (modified version of jMe3GL2)

  • did you created the tile spatials in 3d space or in the GUI node?

Everything is in the 3D node (space)

I hope I have answered all your questions correctly, if not, an apology.

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Awesome, thanks for answering all my questions.
This looks like a nice project.

Thanks for sharing.

1 Like