Recently, i want to test the jMonkeyVr in jme3, but i dont know whether 3 or 3.1 I should use.
because i have moved a project to 3.1 alpha 1 from 3, but it made lots of errors. So anyone could help me?
Lats time I checked MonkeyVr use his own of JME3 that is synced to the official repo from time to time.
I also remember it being clearly specified in the MonkeyVr readme.md file.
Here is @phr00tās JME build GitHub - phr00t/jmonkeyengine: jMonkeyEngine is a 3D game engine for adventurous Java developers. Itās open source, cross platform and cutting edge. And it is all beautifully documented. This is Phr00t's version of that library; better performance, bleeding-edge commits, support for Virtual Reality & multithreading.
Thank youļ¼
Hey,
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will need to know my āVR with jMEā options soon. Having a Oculus DK 2 and a Google cardboard (but willing to get other things too).
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Somehow I donāt like the idea that I will need to use a fork, but if itās the only or superior way, I will use it.
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An overview on the available VR options for jME would be cool. Maybe a wiki page?
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Shall I open another topic for this, once Iām ready for action? Or should we use a topic already existing (like this one)?
Thanks,
1 & 3) Iām not sure if @rickard is still maintaining his fork, which I believe at least originally was trying to fit into the main jME3 branch (to address #2).
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Yeah, I understand it isnāt ideal. Too many competing interestsā¦ it could be done, but I think itād slow both of our progress if we were trying to keep things aligned. I strive to keep my branch as closely to the main jME3 branch as possible, but with changes required for VR simplicity & performance.
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I prefer new topics over oldā¦ better organization.
Yeah, definitely new topic. But a wiki page sounds good.
Sorry, Iāve nevered heared that its have two branch. Uhā¦ a wiki page or a overview topic must be cool, Iām looking forword it.
Iām looking forward to it too.