Fair enough, that does sound like I’m describing every bug ever written since computers were invented, but I meant that I’m doing something “wrong” prior to the bit that’s going wrong (which, I admit, doesn’t help much either).
Anyhoo, I’m not really getting anywhere at the moment. I can load the exact same model at a different part of the game without a problem. I can load all other models I’ve tried, both Blender and .obj without a problem. But when I load this model at this particular juncture and add it to the root node, it goes crazy when I look at it. And all I’m doing is
Spatial m = assetManager.loadModel("Models/Animated Human.blend");
m.setLocalTranslation(1, 1, 1);
It’s like SCP-419 or something (</obscure reference>)