Hello all,
I have now a 3ds model (made with max 2009). The texture applied (included in the 3ds file) has a diffuse color map and a bump map.
in jme, thanks to the SimpleResourceLocator (and to hellmaster }:-@), my model is quite well rendered.
I have only one problem : the bump texture is not rendered. Is it normal ???
Is it possible to import the 3DS bump texture into JME ??
Thanks in advance for turning on my light !!
Im not sure how the importer handles bump maps but you can always apply the textures yourself after the loading.
Take a look at jmetest.effects.testbumpmapping.
What you should keep in mind is that stuff like
copyTextureCoords(0, 0, 1)
Hellmaster.