4Realms proudly presents CHAOS

Can’t say anything… I’m trying to find my jaw that just dropped.

The best jmonkey game I have ever seen! :open_mouth:

Looking really good!

Thank you all for these nice comments :grinning:

Regarding this project, the last step is sound managment.
It is crucial and will be a huge work to make everything sounds as “natural” as possible.

I can’t wait to close this file and publish it on Steam…!

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I might be the grammar nazi here,
but looking the trailer,
isn’t it independEnt? you wrote independAnt in your logo.

If i notice it, so will others :stuck_out_tongue:

Very nice game !
Can you give us some tips about steam ?
Like : do it wort it ? How long it takes for aproval ? Burocracies etc ?

Amazing work, awesome to see something like this come together so well. Keep it up! :smile:

It takes 6 months for Chaos to get GreenLighted, but it depends on how often you update and post “interesting news”.
(Greenlight system relie on Steam user’s vote for your game)

Regarding the burocracies, “4Realms SARL” is a french compagny, so we had to fill some forms like W-8BEN-E and SS4 document in order to proceed with USA customs.

Presenting our Game to the Steam community was great because it gives a preview of players’ feeling about your work. So you can adjust and shape your stuff according to some (usefull) comments.

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Hi there !

Could you give feedback after the game release? It could be very instructive to other to know what’s hidden behind the release door ^^

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Hello,

As I said, behind the door are customers and technicals fixes to be done quickly…
For example, it was hard to get ride of most of game launch error. Especialy because we were not well prepared for a release.
It would be far better if I tested my game against some JME monkeys machine config (thinking about @david_bernard_31 who helps me a lot :slight_smile: ) I would get some “dev” feedback instead of customers feedback.

Regarding Steam, everything goes smoothly.
We get our first payment, without any surprise, as we can follow all activites about sells everyday.

Even if we get some troubles with Chaos, we are not done with game dev and are preparing another project.
(Very cool to get involved in a brand new game, starting with clear sheet but with a released game experience :slight_smile:

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You lacked some kind of beta test phase? It could be great that jMonkey hub manage some beta test inside the community : “I spend time to test your game and give serious feedback, someone else do the same for mine”. An exchange of beta testing.

@erlend_sh: what do you think?

Do you wish to give some details? do you have sells continuously from the release or did you get a more important first sale then less? How many games sold ? what kind of promotion did you get from steam? Maybe some details about the grrenlight contract?

Thank you very much for the feedback !

Feel free to start a new topic about it if you have some concrete ideas to share. I’m not seeing crystal clear yet what you’re imagining here. Where does the incentive to test other people’s games come in? (I’m not saying there aren’t already incentives - good karma, good playtesting practice, fun, networking - I’m just asking if you’re creating a new one)

I have a question also how do you manage protecting your assets, sound, texture, models and music, is seam API provide such things, and how it is integrated with Java or JME.

More important Java de-compilers, byte code easily returned back to its source code.(weird question to be asked in BSD zone :blush:) , did u go for obfuscation.

@methusalah thank you for bringing this thread back to live.

Probably not worth the hassle. Even AAA games don’t protect their assets.
And about source code: the most complex algorithm are likely to be available on the internet anyway, and you’ll be better off reimplementing them yourself rather than digging on somebody else undocumented code.

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We had some beta test, with 20-30 machines. But all of them were French so we completly missed the key mapping issue for example… Some kind of silly bugs like that could be detected before release, just be sharing the game with community.

Sells starts fine on released week and since reduced each weeks.
I guess its a “normal” behaviour for a indie game like Chaos which suffer of bad launch and near 0 media exposition :slight_smile:

I really get some nice advices from JME community when I was wondering about protection and finally choose to NOT put any security system on Chaos. Neither obfuscation. The code is hard enough to be maintain by the one who wrote it so… :stuck_out_tongue:

Steam provides some stuff related to Security but it can be easily cut off… As someone said on Steamwork forum :

Spend your time making players bought your game instead of spending time on preventing your game to be hacked.

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I usually expect this questions from investors
But the point of the hassel and efforts does not worth will be valid in such debates

Sorry another question :smile:

Any plans for porting to Linux, and do not you expect that will give a boost to your sales?

I prepared a port to Linux and Mac Os X (launcher). But there are some keyboard issues like explain by kriss4realms.

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Hey :stuck_out_tongue_winking_eye:

I like your Chaos Beta 3.2 Trailer, mostly from a Developer View - like “cool, this is what you can do with jme3.”
But im not so tempted to play it myself. I think the Trailer still need Improving.
Thats why i thought id write you some ideas on the trailer - just my humble opinion xD

-edit-

Make your own Media exposure with a epic trailer. Thats the power of Youtube. You can get half a Million Views just like that. Here are some ideas :stuck_out_tongue_winking_eye:
-edit-

  • A voice over would be cool, telling you exactly why you might want to play the game. Example: Collect tons of Loot, Gain Experience on your Path to beeing a Warrior… Something like that
  • Have a Story to tell - why am i fighting Demons? Is there some Endboss it all leads up to?
  • The Environment is dark all the time which is cool, but i think it would look more interesting if you put in a few shots where you can see daylight, or the Sun going down. Think jme3 supports that with skymaps.
  • And what i think is badass. If you made a Movie in Blender - even if its just a few Seconds, Where you see a Demon (Boss) go on a Rampage.

Let me know what you think

No matter how many people play your game be proud. This was your first game? My first game was a jump and run without animations :smiley:

I’d think of it as a stepping stone, that brought you all the skills and knowledge to do truly amazing stuff!

Greetings
emtonsti

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