A little problem

i modeled my face, here look :

http://img44.imagevenue.com/img.php?image=46514_Clipboard01_122_1053lo.jpg



as you can see each geometry face of my face is kind of visible, i don’t know how to explain this.

I know that in opengl there is some kind of function to smooth this out. Is this part of MaterialState in jME or some other state?



Or should i supply that in Blender, i’m using obj format…

Looks like an issue with vertex normals to me (like they might be per face.)  Do you have any control over that?

yes they are per face here's a line from my obj file


vn 0.854805 -0.468352 -0.223504



in blender i can only choose if i want to export my normals or not, i can't choose per what ... or can i ? ( i'm really a noob in blender )

Render that model in blender and see if you are getting similar problems. If yes, then follow these steps to fix your model.



In blender:

  1. select your object
  2. go to "Edit Mode" (tab-key)
  3. select all your vertices (A key, maybe twice)
  4. open "Editing" panels (F9)
  5. look at the "Links and Materials" panel
  6. press "Set Smooth" button on "Links and Materials" panel



    That should fix your model in blender. You will need to export the fixed model into jme again (sometimes I forget and then spend half an hour wonder why nothing is working).

well thanks. i haven't even done a tutorial in blender ( since i have no time ) and i'm using it…

lex said:

(sometimes I forget and then spend half an hour wonder why nothing is working).

:D