Hi,
I’m using the sample Terrain.j3md and it has three color: red, green and blue.
I would like to add more color (black and white) to add mpre textures.
Let’s do a thought experiment. Say you store multiple values in a color component. One value in red, one in blue, and one in green (and you can have another in alpha). Each of these work independently.
Now, how would you add “more values” in such a way that does not affect the other four?
Hint: impossible
You would have to modify the shader to support an additional color layer for four additional channels.
These are separate values. The color white is red =1, green =1, blue =1… so trying to use white as a layer WILL NOT WORK… because it is SETTING ALL OF THE LAYERS TO 1.