@javasabr Is there anything we can do to fix the GLFW/LWJGL fullscreen problem?
@nehon Thank you for the tipp I will give it a try. My filterpost processor uses MRT, so I have to figure out if this still works when rendering to a smaller viewport.
@javasabr Is there anything we can do to fix the GLFW/LWJGL fullscreen problem?
@nehon Thank you for the tipp I will give it a try. My filterpost processor uses MRT, so I have to figure out if this still works when rendering to a smaller viewport.
I think you need to ask about it on the LWJGL/GLFW forumsā¦
Glfw offers screen size and a separate framebuffer size.
As far i know glfw/lwjgl3 is retina ready.
And it work on a retina mac on my side.
Yes but I donāt need retina support (already works). My problem is that the resolution ist too high to render the game at 60 fps.