sgold
1
A pre-release version of Minie v2 is available for testing:
dependencies {
compile 'com.github.stephengold:Minie:2.0.0-test1'
}
Both regular and debug builds are provided, but no double precision.
I decided not to call it “beta” because I might want to add a feature (or 2) prior to the official v2 release.
If you’re curious about v2, please try it out and let me know any issues you encounter.
6 Likes
sgold
2
Another pre-release version is now available:
dependencies {
compile 'com.github.stephengold:Minie:2.0.0-test2'
}
I’m not aware of any serious issues with 2.0.0-test1. However … if you’re using it, I’d encourage you switch to the 2.0.0-test2 build.
4 Likes
sgold
3
I hope to release Minie v3 before the end of August.
5 Likes
What’s on the roadmap for v3?
1 Like
sgold
5
There’s no formal roadmap for v3. The release will include whatever fixes and features are “finished” as of the release date.
So far, this includes:
-
DynamicAnimControl
taking advantage of ignore lists — a game changer!
-
PhysicsDumper
enhancements, including app data and ignore lists
- 3 new debug-filter classes
- a
clearIgnoreList()
method in PhysicsCollisionObject
- 2 new convenience methods in
PhysicsJoint
- fixes for several crashes I encountered while developing my closed-source game
There’s only been one incompatible change to the API since v2. But that’s enough to prevent there ever being a Minie v2.1 …
3 Likes