Advance testing of Minie v2

A pre-release version of Minie v2 is available for testing:

dependencies {
    compile 'com.github.stephengold:Minie:2.0.0-test1'
}

Both regular and debug builds are provided, but no double precision.

I decided not to call it “beta” because I might want to add a feature (or 2) prior to the official v2 release.

If you’re curious about v2, please try it out and let me know any issues you encounter.

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Another pre-release version is now available:

dependencies {
    compile 'com.github.stephengold:Minie:2.0.0-test2'
}

I’m not aware of any serious issues with 2.0.0-test1. However … if you’re using it, I’d encourage you switch to the 2.0.0-test2 build.

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I hope to release Minie v3 before the end of August.

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What’s on the roadmap for v3?

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There’s no formal roadmap for v3. The release will include whatever fixes and features are “finished” as of the release date.

So far, this includes:

  • DynamicAnimControl taking advantage of ignore lists — a game changer!
  • PhysicsDumper enhancements, including app data and ignore lists
  • 3 new debug-filter classes
  • a clearIgnoreList() method in PhysicsCollisionObject
  • 2 new convenience methods in PhysicsJoint
  • fixes for several crashes I encountered while developing my closed-source game

There’s only been one incompatible change to the API since v2. But that’s enough to prevent there ever being a Minie v2.1 …

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