A pre-release version of Minie v2 is available for testing:
Both regular and debug builds are provided, but no double precision.
I decided not to call it “beta” because I might want to add a feature (or 2) prior to the official v2 release.
If you’re curious about v2, please try it out and let me know any issues you encounter.
Another pre-release version is now available:
I’m not aware of any serious issues with 2.0.0-test1. However … if you’re using it, I’d encourage you switch to the 2.0.0-test2 build.
I hope to release Minie v3 before the end of August.
What’s on the roadmap for v3?
There’s no formal roadmap for v3. The release will include whatever fixes and features are “finished” as of the release date.
So far, this includes:
DynamicAnimControl taking advantage of ignore lists — a game changer!
PhysicsDumper enhancements, including app data and ignore lists
- 3 new debug-filter classes
clearIgnoreList() method in
- 2 new convenience methods in
- fixes for several crashes I encountered while developing my closed-source game
There’s only been one incompatible change to the API since v2. But that’s enough to prevent there ever being a Minie v2.1 …