I am currently searching for ways to implement terrain rendering for a specific case. We’re using JMonkey for GeoVisualization (or at least we’re trying to do so). Besides the geometry of buildings, we have terrain data including textures. At the moment I’m working with a 2km x 2km area with textures available for tiles of 100m * 100m. While it’s obviously no issue to load the heightmap for such a terrain at once, dealing with the textures is a whole other topic it seems. I have been using a TerrainQuad so far, which worked well as long as I didn’t have the tiled terrain textures. In the final version, the terrain textures should be dynamically loaded at runtime, depending on what parts of the terrain are currently inside the view frustum.
Searching for solutions to integrate such an approach brought me to TerrainGrid, but it seems to be deprecated and I seem to be a little stuck at this point. Will it be necessary to implement something on my own? Would TerrainGrid even have been the right solution for this? Any other current solutions readily available?
Would be great if anyone could point me in the right direciton. Thanks