Hello JME Community!!! At firs, i want to say thanks for this great game engine.
Now I make the game, and i need pathfindion algoritm. It is not a problem, but i don’t want to create new bicycle (It’s a russian phrase). Because of this i have a question:
Does JME have some AI libraries for pathfinding?
I found only “jme3-libraries-ai” library , but i could not find documentation for this. Probably you have a raffer to documentation of this library?
Sorry about my English, and about this a little stupid question.
The AI library just has some steering code at the moment. However some great folks are working on improving the library http://hub.jmonkeyengine.org/forum/topic/ai-engine/
Pathfinding, however, will always need a little bit of work from you. Mostly with deciding if you are going to use a nav mesh, a grid, or something else. Once you have those, using an A* algorithm will find you the path. There are many A* java implementations out there, but unfortunately none in JME. It would be easy to copy one in, just haven’t done it.