AI Steering – Devblog #6

I have included the following behaviours:
- Containment
- Path Follow
- Wall Approach
- Queuing

In addition I have improved the compound steering class:
- Priority steer components
- 2D Steer behaviours support

[video]https://www.youtube.com/watch?v=kqbLzuuU2ag[/video]

Full devblog: jmesteer.bdevel.org/devblog/#d6
Demos: jmesteer.bdevel.org/devblog/downloads/SteerDemos_2-0.zip
Source code download: jmesteer.bdevel.org/devblog/downloads/jmesteer_source_2-0.zip

Basically I have finished all the features that you will be able to use. Right now I’m working with the code and javadoc refinement, In addition I will add the proper wiki documentation and improve the example demos.

The next week I will develop a showcase game, the gameplay will be strongly based in steer behaviours so It will show you how powerful steer behaviours can be.

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^^ Kinda look slike a fish in a glasscube

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