I have two way currently to implement humans into my scene
a) Collada → Blender → j3o (This removes the Transperancy in blender and I have to readd it (It’s a blender bug))
b) mhx → Blender → j3o (This seems to mess up alpha).
My Problem simply is, that some Geometries look like this.
I am not putting them in any translucent Bucket or setting any Alpha states, just importing.
Does anyone know what to do?
Edit: After doing some research I tried to fix stuff.
The BlenderImporter automatically setted the BlendMode to Alpha.
I changed everything to be in the Transparent Bucket.
Unfortunately the problem remains, even when disabling depth write.