@fabsterpal said:
Not really... Apple restrict everything for the soul purpose of getting more money than they've already conned out of you on their overpriced hardware.
Apple always restricted everything, when they were making money and when they were not. Nothing ever changed about that except your perception and the reasons for it also never changed.
But I was talking about “fair” in terms of “the actual workers get money” and “clean” in terms of “having as few impact on the environment as possible”, obviously that doesn’t come for free.
@normen said:
Apple always restricted everything, when they were making money and when they were not. Nothing ever changed about that except your perception and the reasons for it also never changed.
But I was talking about “fair” in terms of “the actual workers get money” and “clean” in terms of “having as few impact on the environment as possible”, obviously that doesn’t come for free.
I don’t think anyone is really fair in terms of actual workers getting money.
But yes, with environmental impact Apple are far cleaner than the other hardware related companies.
@Kostyantyn : I’m happy to have you on board and I’m really looking forward with doing something with you jME-iOS stuff. I hope you have a nice time here! =D
@Vortex said:
@Kostyantyn : I'm happy to have you on board and I'm really looking forward with doing something with you jME-iOS stuff. I hope you have a nice time here! =D
Thanks. Currently I'm working only on graphics part, but have idea about sound, i.e. use same technique. Input still unexplored, but shouldn't be a real problem.
@Kostyantyn said:
Thanks. Currently I'm working only on graphics part, but have idea about sound, i.e. use same technique. Input still unexplored, but shouldn't be a real problem.
Actually the new android OpenAL code should work for audio on iOS too…