it has an alpha part to be invisible ( try to make cheap tree’s)
each time i try to get it on Jme (.obj , .blend(cant even load it as texture is png) , .ogre ) its getting totally invisible or allmoust , while in blender rendering is fine , soo i wanted to ask if there some ting i’m missing on a right way of doing it .
Or if there some thing alse thats wrong .
All i want is a tree to be visible and all arround it to be transparent , but i just cant finde a right configuration . only guide i found on youtube did not worked for me .
Just did , but unfortunatelly did not helped mutch . Is there any post that might explain how to make it right ?
I have an image of a tree with alpha chanel fixed Threshold , and i need to put it to a cube soo it looks like an actually tree .
I’v set blend mode alpha to geom , but may be i’m missing some thing alse ?
In addition to setting blend mode alpha to true, you may also need to raise/lower the AlphDiscardThreshold value to work properly with the alpha value in the transparent part of your texture, and in some cases you will also need to add the Spatial to the Transluscent or Transparent queue bucket.
Yes you can find a place to change this value in the left side of the SDK’s material editor - or you can change the material’s text file, and add the param AlphaDiscardThreshold : 0.1 which tells the material to discard any pixel that has an alpha value lower than 0.1