lovely - like the skydome too
Much nicer… Looking really good now. What's your next step?
MrCoder said:
which bumpmapping technique?
dot3 bumpmapping for now. a second version use parallax-mapping, but its not needed for rocky terrains ;) dot3 is good.
@Tobias
next step is advanced lighting.
shadows and pointlights from objects over the terrain.
The skydom is done in terragen and handmade painting.
--- today the shader uses 4 texture-units and many uniform-parameter for texture, bumping, blending, shadowing and lighting
--- an editor for the parameter is coming, if the shader is complete.
nice !!
Is it possible to get the source code for education?
i'm working on a Pass class for texturing with the shader. if it's done it goes to UserCode-Section.
Looking forward to it. The screenshots and the demos are very nice!
BlackBluegL said:
i'm working on a Pass class for texturing with the shader. if it's done it goes to UserCode-Section.
Superbel!
und danke vorab! ;)