I tried to implement the PBR material on Android.
At present, the direct light part works normally. But the indirect lighting is abnormal.
I use environment camera to create prefenvmap and iradiancemap for PBR materials. But the FBO reported an error. I’m trying something else.
If someone has tried to write PBR material of mobile platform before. I hope I can get some help. Thank you.
Why not using JME’s PBRLighting material?
JME’s PBRLighting now works on Android. Thanks to @joliver82
If you want to give it a try you can build the engine from the master branch or wait for 3.3.0-beta1 release.
Thank you,I use version 3.2.4. This version of the PBR material reports an error on Android.