Android shadows again

Hi,



I was wondering what exactly is the problem with the BasicShadowRenderer on Android? I get a massive crash in com.jme3.renderer.android.OGLESShaderRenderer.updateShaderSourceData().



Surely its simply applying a planar transformation matrix? If it is more sophisticated than this, can I propose a VeryBasicShadowRenderer?



else, can I help fix it?



Si



EDIT both Bsr and pssm cause the same crash. I’d heard that pssm worked but produced bad results. Not for me.

Shadows will not work on Android until framebuffer support is added, there’s no point in trying the shadow processors, or any filters until that happens. Also, BasicShadowRenderer is a 1 shadow map implementation of shadow mapping, there’s nothing simpler than that.