Animated Particle question

Hi again.

Question about the current JME Particle system:

Can I play animation, then remove a particle emitter?
For example I have 32frames Like here:

In the current particle system i can only play animation without stopping it. Or i’m wrong?

The idea:
I want to play explosion effect 32 frames then remove it.

For example I created the Particle:

[java]

ParticleEmitter shockwave = new ParticleEmitter(“Shockwave”, ParticleMesh.Type.Triangle, 1);
shockwave.setQueueBucket(RenderQueue.Bucket.Transparent);
shockwave.setParticlesPerSec(0);

    shockwave.setImagesX(8);
    shockwave.setImagesY(4);

    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.AlphaAdditive);
    mat.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Off);
    mat.getAdditionalRenderState().setDepthWrite(false);
    mat.setTexture("Texture", assetManager.loadTexture("Textures/explosions/cycles/cycle_03.png"));
   shockwave.setMaterial(mat);

shockwave.emitAllParticles();
[/java]

Via particles / sec and a timer you should be able to do this without an “auto-stop”, right?