I am having a problem with importing animated blender models (which are thus converted to .j3o, or any animated model) into the engine. I can successfully import the model, but when I call the animation, it looks disfigured and strange. I have spent around a week trying to solve this problem, but to no success.
This is what I did to add the model:
- I created the model in sketchup, then exported it in .obj format to blender.
- From there, I animated the model, and added a root bone. At this stage, the animation played out fine.
- I then exported the model to a .xml file.
- I added the model to the game. Remember, the animation still plays, but there are joints and the model is disfigured.
I am 99.9% confident that I added the model to the game properly. Instead, I must of done something incorrect in blender.
I really hope that the solution is something relatively simple. Also, if anyone wants to figure out what is wrong with the model, here is the .blend file… http://www.4shared.com/file/chRALJ3Qce/anthro.html. For reference, the animation is called “Tailwag”.
Cheers ahead of time, for any input that will help me solve this problem. I guarantee that my low level of experience with blender is to blame.