I am trying to find the replacement for AnimChannel in 3.3. Could someone point me in the right direction.
In 3.3 it is called Layer. You can make a layer with a name and a mask that defines which joints are influenced.
One other question along those lines. I used setUserControl on some bones to programmatically adjust them. Is there a way to do this now with the new methods?
AFAIK there is no such method in the new system, the way you may want to do this in the new system is to just not include them in any ArmatureMask and they won’t get influenced by animation, so you can programmatically control them.
@dm1056 Have both your questions been adequately answered?
You should always reply to people who give advice, even if you understand it and it works perfectly and you don’t need any more information.
Thank you for the information.
I am still trying to get the new armature to work with my needs. These are big changes.