Hi All, Glad to join the community!
I have been trying for over a week to get my VERY simple anim to import properly into JME3.1 from a .blend file created in Blender 2.78. Many thanks for the “Creating Assets In Blender 3D” article from here: https://jmonkeyengine.github.io/wiki/jme3/external/blender.html
Twas quite helpful in getting the SkeletonControl importing but for the life of me I am unable to get an AnimControl to show up. When I import the .blend file (here it is: “Link to my site removed by myself since topic is resolved”) the output panel shows no errors and DOES find the name of the animation from the NLA track when converting it to a .j3o file. Then I open it in the scene composer and can see the SkeletonControl but am missing the AnimControl.
It must be something so insignificant (but is significant ) for I’ve searched this WIKI (great WIKI BTW) and Google and everywhere and to no avail.
I did use the JME3.1 supplied newtpl_anim.blend file which works great! Even got the NPE all working from that, quite a cool learn indeed.
I’ve compared that file in blender to my file (see link above) and the only difference I can find is I have a very simple anim, a cube as a door opening 90 degrees.
I’ve used Blender since 2.5 alpha and, well I’m stumped!
Any and ALL help would be GREATLY appreciated. As I said I’m sure it’s got to be something simple or there would be more posts like mine which there aren’t.
This is my first post so hopefully I’ve given enough upfront info and the file anyone can download to see what I missed.
Many TIA!
Adam