Can you upload your model so I can check ?
PS:
Please put your code in Preformatted text by selecting your code and hit Ctrl + K :
so it looks more readable by others.
package myGame;
import com.jme3.animation.AnimChannel;
import com.jme3.animation.AnimControl;
import com.jme3.animation.AnimEventListener;
import com.jme3.animation.LoopMode;
import com.jme3.app.SimpleApplication;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.light.DirectionalLight;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
/** Sample 7 - how to load an OgreXML model and play an animation,
* using channels, a controller, and an AnimEventListener. */
public class Main extends SimpleApplication implements AnimEventListener
{
private AnimChannel channel;
private AnimControl control;
Node player;
public static void main(String[] args)
{
Main app = new Main();
app.start();
}
@Override
public void simpleInitApp()
{
viewPort.setBackgroundColor(ColorRGBA.LightGray);
initKeys();
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-0.1f, -1f, -1).normalizeLocal());
rootNode.addLight(dl);
//player = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
player = (Node) assetManager.loadModel("Models/human_malev4c2a3v10t5/human_malev4c2a3v10t5.j3o");
player.setLocalScale(0.5f);
rootNode.attachChild(player);
control = player.getControl(AnimControl.class);
control.addListener(this); //NullPointerException here
channel = control.createChannel();
channel.setAnim("stand");
}
public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName)
{
if (animName.equals("Walk"))
{
channel.setAnim("stand", 0.50f);
channel.setLoopMode(LoopMode.DontLoop);
channel.setSpeed(1f);
}
}
public void onAnimChange(AnimControl control, AnimChannel channel, String animName)
{
// unused
}
/** Custom Keybinding: Map named actions to inputs. */
private void initKeys() {
inputManager.addMapping("Walk", new KeyTrigger(KeyInput.KEY_SPACE));
inputManager.addListener(actionListener, "Walk");
}
private ActionListener actionListener = new ActionListener()
{
public void onAction(String name, boolean keyPressed, float tpf)
{
if (name.equals("Walk") && !keyPressed)
{
if (!channel.getAnimationName().equals("Walk"))
{
channel.setAnim("Walk", 0.50f);
channel.setLoopMode(LoopMode.Loop);
}
}
}
};
}