AnimControl NullPointer when importing blender 2.68a model

Can you upload your model so I can check ?

PS:
Please put your code in Preformatted text by selecting your code and hit Ctrl + K :
so it looks more readable by others.

package myGame;

import com.jme3.animation.AnimChannel;
import com.jme3.animation.AnimControl;
import com.jme3.animation.AnimEventListener;
import com.jme3.animation.LoopMode;
import com.jme3.app.SimpleApplication;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.light.DirectionalLight;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;

/** Sample 7 - how to load an OgreXML model and play an animation,
 * using channels, a controller, and an AnimEventListener. */
public class Main extends SimpleApplication implements AnimEventListener 
{
  private AnimChannel channel;
  private AnimControl control;
  Node player;

  public static void main(String[] args) 
  {
    Main app = new Main();
    app.start();
  }

  @Override
  public void simpleInitApp() 
  {
    viewPort.setBackgroundColor(ColorRGBA.LightGray);
    initKeys();
    DirectionalLight dl = new DirectionalLight();
    dl.setDirection(new Vector3f(-0.1f, -1f, -1).normalizeLocal());
    rootNode.addLight(dl);
    //player = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
    player = (Node) assetManager.loadModel("Models/human_malev4c2a3v10t5/human_malev4c2a3v10t5.j3o");
    player.setLocalScale(0.5f);
    rootNode.attachChild(player);
    control = player.getControl(AnimControl.class);
    control.addListener(this); //NullPointerException here
    channel = control.createChannel();
    channel.setAnim("stand");
  }

  public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) 
  {
    if (animName.equals("Walk")) 
    {
      channel.setAnim("stand", 0.50f);
      channel.setLoopMode(LoopMode.DontLoop);
      channel.setSpeed(1f);
    }
  }

  public void onAnimChange(AnimControl control, AnimChannel channel, String animName) 
  {
    // unused
  }

  /** Custom Keybinding: Map named actions to inputs. */
  private void initKeys() {
    inputManager.addMapping("Walk", new KeyTrigger(KeyInput.KEY_SPACE));
    inputManager.addListener(actionListener, "Walk");
  }
  private ActionListener actionListener = new ActionListener() 
  {
    public void onAction(String name, boolean keyPressed, float tpf) 
    {
      if (name.equals("Walk") && !keyPressed) 
      {
        if (!channel.getAnimationName().equals("Walk")) 
        {
          channel.setAnim("Walk", 0.50f);
          channel.setLoopMode(LoopMode.Loop);
        }
      }
    }
  };
}