Any sugestions(character's inventory)?

Hi there!



I'm developing the character's inventory right now. I'm using a Quad instance to create each inventory slot. One slot can hold one iten only, regardless of the size of the item. Is that aproach correct (using quads to create the slots)? Any sugestions?



Thx!!!

hunter said:

Is that aproach correct (using quads to create the slots)?

Well, it works  :) so it can be considered "correct".

It is a straight forward and easy approach, I think.

Wether or not it is the best way - that depends on additional requirements you have/get in your game. Maybe you can replace it lateron by a sophisticated gui if using many quads with textures gets too tedious...

Thx again Irrisor! XD

Maybe a cube that surrounds each item could be another way(i.e. a semi-transparent cube)

with directions that select the cube to put in foreground…

It would be cool  :smiley: