I’ve been working on a replica of my favourite game of all time. Ballblazer by Lucasfilm Games, specifically the one that ran on the Atari 8bit computers. Here’s a screenshot…
The physics in the original were absolutely amazing when you consider it’s 8bit architecture. The best I’ve been able to come up with is to use a DIstanceJoint between Pod and Orb when the two are intertwined. This YouTube video [Atari 800 Ballblazer - YouTube] illustrates the crazy physics I’m looking to emulate. If/when you fire up the game you’ll see how far off I am.
I’m passionate about this game and this might not be the best forum to get help. The whole thing is however based on JME3 (plus bells and whistles). Perhaps I’m looking for someone who’s equally wrapped on the original (like me) and who understands heavy duty physics simulation. Maybe I should reach out to the Dyn4J creator himself.
It certainly isn’t a two minute job to help me out here. However, if anyone out there has the passion to help reignite an old Atari retro hit that would be awesome. I would suggest there’d be a whole lot of good learning on the way.
As of right now there isn’t… However, I’m wanting to use it as an educational piece eventually. I’ll attempt to knock up a page in due course and at that stage will get back with the details.