Anyone here worked with Terracotta?

Well basic idea is to get my es into an terracotta context.

Idea, each system runs it’s own ES context as before, but objects often needed by multiple nodes are stored into terracotta. (Eg the money components of players, as the trade systems needs to use this on multiple es instances concurrently).

Would this work? Make sense? How good does Terracotta scale (in terms of object count and changes per minute)?

If anyone ever worked with it, I would be thankful to hear about their experiences.